Research Archive
IBM Watsonx – Scaling GenAI Responsibly
IBM recently announced the general availability of WatsonX. Below is our thoughts on what is significant and a recap of the main announcements. What’s Significant With GenAI being a significant driver on enterprise interest, businesses still have more questions than answers in terms of how they will deploy, manage, and secure their company’s proprietary data.…
An Automotive Shift Into Software Defined Vehicles
Executive Summary The automotive industry is undergoing a major transition as original equipment manufacturers (OEMs) shift towards software-defined vehicles (SDVs). SDVs rely on integrated computing systems and software to manage core vehicle operations instead of mechanical controls. This transition presents opportunities and challenges for OEMs and suppliers. This report analyzes the key drivers catalyzing this…
HP Imagine 2023 Recap and Insights
During an analyst and press event held at its HQ’s Customer Experience Center in Palo Alto, HP showcased new hardware and services providing a glimpse of the opportunity the company has to deliver increased ROI as it leans into providing added value from the data captured by the devices customers use. What’s Significant Two devices…
Made by Google Announcement Recap and Insights
Today, Made by Google held their fall devices launch. Below is our thoughts on what is significant and the recap of the news. What’s Significant The key takeaway from Made by Google’s 2023 hardware event is the emphasis on improved AI and ML capabilities. Google announced 7 years of security updates for the Pixel 8…
Meta Connect: Event Recap and Analysis
Meta held their annual Connect conference Wednesday and at the event doubled down on their initiative to democratize specific technology experiences like VR, AR, and AI. They stated their primary goal and driving motivation to innovate is to improve each years technology platforms and offer them at more mainstream price points. Below is what we…
Virtual Reality Research Study: Key Findings Defining the Market
Key Takeaways: Non-owners are most likely to try VR headsets with friends (52.3%) rather than in stores. Simulation games, YouTube/Netflix, and action games were the top experiences tried. The majority of non-owners (64.5%) had a positive first VR experience. 45.95% expressed potential interest in purchasing a headset. For non-owners, the most appealing VR experiences are…